#include "Game/Actor/Action/actionOnEnterSwapActorBase.h" namespace uking::action { OnEnterSwapActorBase::OnEnterSwapActorBase(const InitArg& arg) : Fork(arg) {} OnEnterSwapActorBase::~OnEnterSwapActorBase() = default; bool OnEnterSwapActorBase::init_(sead::Heap* heap) { return Fork::init_(heap); } void OnEnterSwapActorBase::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void OnEnterSwapActorBase::leave_() { Fork::leave_(); } void OnEnterSwapActorBase::loadParams_() { Fork::loadParams_(); getStaticParam(&mOnGroundPos_s, "OnGroundPos"); } void OnEnterSwapActorBase::calc_() { Fork::calc_(); } } // namespace uking::action