#include "Game/Actor/Action/actionOnEnterSwapDropTable.h" namespace uking::action { OnEnterSwapDropTable::OnEnterSwapDropTable(const InitArg& arg) : OnEnterSwapActorBase(arg) {} OnEnterSwapDropTable::~OnEnterSwapDropTable() = default; bool OnEnterSwapDropTable::init_(sead::Heap* heap) { return OnEnterSwapActorBase::init_(heap); } void OnEnterSwapDropTable::enter_(ksys::act::ai::InlineParamPack* params) { OnEnterSwapActorBase::enter_(params); } void OnEnterSwapDropTable::leave_() { OnEnterSwapActorBase::leave_(); } void OnEnterSwapDropTable::loadParams_() { OnEnterSwapActorBase::loadParams_(); getStaticParam(&mTableName_s, "TableName"); } void OnEnterSwapDropTable::calc_() { OnEnterSwapActorBase::calc_(); } } // namespace uking::action