#pragma once #include "Game/Actor/Action/actionOnEnterSwapActorBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OnEnterSwapDropTable : public OnEnterSwapActorBase { SEAD_RTTI_OVERRIDE(OnEnterSwapDropTable, OnEnterSwapActorBase) public: explicit OnEnterSwapDropTable(const InitArg& arg); ~OnEnterSwapDropTable() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 sead::SafeString mTableName_s{}; }; } // namespace uking::action