#include "Game/Actor/Action/actionOnEnterSwapDropTableActor.h" namespace uking::action { OnEnterSwapDropTableActor::OnEnterSwapDropTableActor(const InitArg& arg) : OnEnterSwapDropTable(arg) {} OnEnterSwapDropTableActor::~OnEnterSwapDropTableActor() = default; bool OnEnterSwapDropTableActor::init_(sead::Heap* heap) { return OnEnterSwapDropTable::init_(heap); } void OnEnterSwapDropTableActor::enter_(ksys::act::ai::InlineParamPack* params) { OnEnterSwapDropTable::enter_(params); } void OnEnterSwapDropTableActor::leave_() { OnEnterSwapDropTable::leave_(); } void OnEnterSwapDropTableActor::loadParams_() { OnEnterSwapDropTable::loadParams_(); getStaticParam(&mDieType_s, "DieType"); } void OnEnterSwapDropTableActor::calc_() { OnEnterSwapDropTable::calc_(); } } // namespace uking::action