#pragma once #include "Game/Actor/Action/actionOnEnterSwapDropTable.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class OnEnterSwapDropTableActor : public OnEnterSwapDropTable { SEAD_RTTI_OVERRIDE(OnEnterSwapDropTableActor, OnEnterSwapDropTable) public: explicit OnEnterSwapDropTableActor(const InitArg& arg); ~OnEnterSwapDropTableActor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x88 const int* mDieType_s{}; }; } // namespace uking::action