#include "Game/Actor/Action/actionPlayerAreaInOutSendMessage.h" namespace uking::action { PlayerAreaInOutSendMessage::PlayerAreaInOutSendMessage(const InitArg& arg) : AreaInOutSendMessage(arg) {} PlayerAreaInOutSendMessage::~PlayerAreaInOutSendMessage() = default; bool PlayerAreaInOutSendMessage::init_(sead::Heap* heap) { return AreaInOutSendMessage::init_(heap); } void PlayerAreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) { AreaInOutSendMessage::enter_(params); } void PlayerAreaInOutSendMessage::leave_() { AreaInOutSendMessage::leave_(); } void PlayerAreaInOutSendMessage::loadParams_() { AreaInOutSendMessage::loadParams_(); getStaticParam(&mMessageSet_s, "MessageSet"); } void PlayerAreaInOutSendMessage::calc_() { AreaInOutSendMessage::calc_(); } } // namespace uking::action