#pragma once #include "Game/Actor/Action/actionBindPlayerNodeEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerStoleOpen : public BindPlayerNodeEx { SEAD_RTTI_OVERRIDE(PlayerStoleOpen, BindPlayerNodeEx) public: explicit PlayerStoleOpen(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xd8 const float* mEnlargeSpd_s{}; }; } // namespace uking::action