#include "Game/Actor/Action/actionPriestBossCloneFastWarp.h" namespace uking::action { PriestBossCloneFastWarp::PriestBossCloneFastWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {} PriestBossCloneFastWarp::~PriestBossCloneFastWarp() = default; bool PriestBossCloneFastWarp::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PriestBossCloneFastWarp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PriestBossCloneFastWarp::leave_() { ksys::act::ai::Action::leave_(); } void PriestBossCloneFastWarp::loadParams_() { getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } void PriestBossCloneFastWarp::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action