#include "Game/Actor/Action/actionPriestBossShadowCloneVanish.h" namespace uking::action { PriestBossShadowCloneVanish::PriestBossShadowCloneVanish(const InitArg& arg) : PriestBossCloneFastWarp(arg) {} PriestBossShadowCloneVanish::~PriestBossShadowCloneVanish() = default; bool PriestBossShadowCloneVanish::init_(sead::Heap* heap) { return PriestBossCloneFastWarp::init_(heap); } void PriestBossShadowCloneVanish::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossCloneFastWarp::enter_(params); } void PriestBossShadowCloneVanish::leave_() { PriestBossCloneFastWarp::leave_(); } void PriestBossShadowCloneVanish::loadParams_() { PriestBossCloneFastWarp::loadParams_(); getStaticParam(&mDelayFrames_s, "DelayFrames"); } void PriestBossShadowCloneVanish::calc_() { PriestBossCloneFastWarp::calc_(); } } // namespace uking::action