#include "Game/Actor/Action/actionRailMove.h" namespace uking::action { RailMove::RailMove(const InitArg& arg) : DestPointMoveBase(arg) {} RailMove::~RailMove() = default; bool RailMove::init_(sead::Heap* heap) { return DestPointMoveBase::init_(heap); } void RailMove::enter_(ksys::act::ai::InlineParamPack* params) { DestPointMoveBase::enter_(params); } void RailMove::leave_() { DestPointMoveBase::leave_(); } void RailMove::loadParams_() { DestPointMoveBase::loadParams_(); getDynamicParam(&mRailName_d, "RailName"); } void RailMove::calc_() { DestPointMoveBase::calc_(); } } // namespace uking::action