#include "Game/Actor/Action/actionRegistedActorAllDeadCheckBase.h" namespace uking::action { RegistedActorAllDeadCheckBase::RegistedActorAllDeadCheckBase(const InitArg& arg) : RegistedActorSetActionBase(arg) {} RegistedActorAllDeadCheckBase::~RegistedActorAllDeadCheckBase() = default; bool RegistedActorAllDeadCheckBase::init_(sead::Heap* heap) { return RegistedActorSetActionBase::init_(heap); } void RegistedActorAllDeadCheckBase::enter_(ksys::act::ai::InlineParamPack* params) { RegistedActorSetActionBase::enter_(params); } void RegistedActorAllDeadCheckBase::leave_() { RegistedActorSetActionBase::leave_(); } void RegistedActorAllDeadCheckBase::loadParams_() { RegistedActorSetActionBase::loadParams_(); } void RegistedActorAllDeadCheckBase::calc_() { RegistedActorSetActionBase::calc_(); } } // namespace uking::action