#include "Game/Actor/Action/actionRegistedActorBroadCastMessage.h" namespace uking::action { RegistedActorBroadCastMessage::RegistedActorBroadCastMessage(const InitArg& arg) : RegistedActorSetActionBase(arg) {} RegistedActorBroadCastMessage::~RegistedActorBroadCastMessage() = default; bool RegistedActorBroadCastMessage::init_(sead::Heap* heap) { return RegistedActorSetActionBase::init_(heap); } void RegistedActorBroadCastMessage::enter_(ksys::act::ai::InlineParamPack* params) { RegistedActorSetActionBase::enter_(params); } void RegistedActorBroadCastMessage::leave_() { RegistedActorSetActionBase::leave_(); } void RegistedActorBroadCastMessage::loadParams_() { RegistedActorSetActionBase::loadParams_(); } void RegistedActorBroadCastMessage::calc_() { RegistedActorSetActionBase::calc_(); } } // namespace uking::action