#include "Game/Actor/Action/actionRegistedActorSetActionBase.h" namespace uking::action { RegistedActorSetActionBase::RegistedActorSetActionBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} RegistedActorSetActionBase::~RegistedActorSetActionBase() = default; bool RegistedActorSetActionBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RegistedActorSetActionBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RegistedActorSetActionBase::leave_() { ksys::act::ai::Action::leave_(); } void RegistedActorSetActionBase::loadParams_() { getStaticParam(&mTeachSelfRegistedActor_s, "TeachSelfRegistedActor"); } void RegistedActorSetActionBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action