#include "Game/Actor/Action/actionSandwichDetectionAreaTag.h" namespace uking::action { SandwichDetectionAreaTag::SandwichDetectionAreaTag(const InitArg& arg) : AreaActionBase(arg) {} SandwichDetectionAreaTag::~SandwichDetectionAreaTag() = default; bool SandwichDetectionAreaTag::init_(sead::Heap* heap) { return AreaActionBase::init_(heap); } void SandwichDetectionAreaTag::enter_(ksys::act::ai::InlineParamPack* params) { AreaActionBase::enter_(params); } void SandwichDetectionAreaTag::leave_() { AreaActionBase::leave_(); } void SandwichDetectionAreaTag::loadParams_() {} void SandwichDetectionAreaTag::calc_() { AreaActionBase::calc_(); } } // namespace uking::action