#include "Game/Actor/Action/actionSandwormTackleMove.h" namespace uking::action { SandwormTackleMove::SandwormTackleMove(const InitArg& arg) : TackleAttack(arg) {} SandwormTackleMove::~SandwormTackleMove() = default; bool SandwormTackleMove::init_(sead::Heap* heap) { return TackleAttack::init_(heap); } void SandwormTackleMove::enter_(ksys::act::ai::InlineParamPack* params) { TackleAttack::enter_(params); } void SandwormTackleMove::leave_() { TackleAttack::leave_(); } void SandwormTackleMove::loadParams_() { TackleAttack::loadParams_(); getStaticParam(&mTargetSandOffset_s, "TargetSandOffset"); getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed"); getStaticParam(&mEatRadius_s, "EatRadius"); getStaticParam(&mEatNode_s, "EatNode"); getStaticParam(&mEatOffset_s, "EatOffset"); } void SandwormTackleMove::calc_() { TackleAttack::calc_(); } } // namespace uking::action