#include "Game/Actor/Action/actionSendNoticeMessageBase.h" namespace uking::action { SendNoticeMessageBase::SendNoticeMessageBase(const InitArg& arg) : OnetimeStopASPlay(arg) {} SendNoticeMessageBase::~SendNoticeMessageBase() = default; bool SendNoticeMessageBase::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void SendNoticeMessageBase::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void SendNoticeMessageBase::leave_() { OnetimeStopASPlay::leave_(); } void SendNoticeMessageBase::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mTargetActorName_s, "TargetActorName"); } void SendNoticeMessageBase::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action