#include "Game/Actor/Action/actionSendPlayerNoticeMessage.h" namespace uking::action { SendPlayerNoticeMessage::SendPlayerNoticeMessage(const InitArg& arg) : SendNoticeMessageBase(arg) {} SendPlayerNoticeMessage::~SendPlayerNoticeMessage() = default; bool SendPlayerNoticeMessage::init_(sead::Heap* heap) { return SendNoticeMessageBase::init_(heap); } void SendPlayerNoticeMessage::enter_(ksys::act::ai::InlineParamPack* params) { SendNoticeMessageBase::enter_(params); } void SendPlayerNoticeMessage::leave_() { SendNoticeMessageBase::leave_(); } void SendPlayerNoticeMessage::loadParams_() { SendNoticeMessageBase::loadParams_(); } void SendPlayerNoticeMessage::calc_() { SendNoticeMessageBase::calc_(); } } // namespace uking::action