#include "Game/Actor/Action/actionSendTargetActorMessageBase.h" namespace uking::action { SendTargetActorMessageBase::SendTargetActorMessageBase(const InitArg& arg) : SendMessage(arg) {} SendTargetActorMessageBase::~SendTargetActorMessageBase() = default; bool SendTargetActorMessageBase::init_(sead::Heap* heap) { return SendMessage::init_(heap); } void SendTargetActorMessageBase::enter_(ksys::act::ai::InlineParamPack* params) { SendMessage::enter_(params); } void SendTargetActorMessageBase::leave_() { SendMessage::leave_(); } void SendTargetActorMessageBase::loadParams_() { SendMessage::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } void SendTargetActorMessageBase::calc_() { SendMessage::calc_(); } } // namespace uking::action