#pragma once #include "Game/Actor/Action/actionSendMessage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SendTargetActorMessageBase : public SendMessage { SEAD_RTTI_OVERRIDE(SendTargetActorMessageBase, SendMessage) public: explicit SendTargetActorMessageBase(const InitArg& arg); ~SendTargetActorMessageBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x28 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action