#include "Game/Actor/Action/actionSendTargetActorRequestShareAwn.h" namespace uking::action { SendTargetActorRequestShareAwn::SendTargetActorRequestShareAwn(const InitArg& arg) : SendTargetActorMessageBase(arg) {} SendTargetActorRequestShareAwn::~SendTargetActorRequestShareAwn() = default; bool SendTargetActorRequestShareAwn::init_(sead::Heap* heap) { return SendTargetActorMessageBase::init_(heap); } void SendTargetActorRequestShareAwn::enter_(ksys::act::ai::InlineParamPack* params) { SendTargetActorMessageBase::enter_(params); } void SendTargetActorRequestShareAwn::leave_() { SendTargetActorMessageBase::leave_(); } void SendTargetActorRequestShareAwn::loadParams_() { SendTargetActorMessageBase::loadParams_(); } void SendTargetActorRequestShareAwn::calc_() { SendTargetActorMessageBase::calc_(); } } // namespace uking::action