#include "Game/Actor/Action/actionSetComebackPosition.h" namespace uking::action { SetComebackPosition::SetComebackPosition(const InitArg& arg) : AreaActionBase(arg) {} SetComebackPosition::~SetComebackPosition() = default; bool SetComebackPosition::init_(sead::Heap* heap) { return AreaActionBase::init_(heap); } void SetComebackPosition::enter_(ksys::act::ai::InlineParamPack* params) { AreaActionBase::enter_(params); } void SetComebackPosition::leave_() { AreaActionBase::leave_(); } void SetComebackPosition::loadParams_() { getMapUnitParam(&mAngleY_m, "AngleY"); } void SetComebackPosition::calc_() { AreaActionBase::calc_(); } } // namespace uking::action