#include "Game/Actor/Action/actionSetFlag.h" namespace uking::action { SetFlag::SetFlag(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetFlag::~SetFlag() = default; bool SetFlag::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetFlag::loadParams_() {} } // namespace uking::action