#include "Game/Actor/Action/actionSideWalk.h" namespace uking::action { SideWalk::SideWalk(const InitArg& arg) : SideMoveBase(arg) {} SideWalk::~SideWalk() = default; bool SideWalk::init_(sead::Heap* heap) { return SideMoveBase::init_(heap); } void SideWalk::enter_(ksys::act::ai::InlineParamPack* params) { SideMoveBase::enter_(params); } void SideWalk::leave_() { SideMoveBase::leave_(); } void SideWalk::loadParams_() { SideMoveBase::loadParams_(); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mASKeyName_s, "ASKeyName"); } void SideWalk::calc_() { SideMoveBase::calc_(); } } // namespace uking::action