#include "Game/Actor/Action/actionSimpleKnockBackShock.h" namespace uking::action { SimpleKnockBackShock::SimpleKnockBackShock(const InitArg& arg) : ksys::act::ai::Action(arg) {} SimpleKnockBackShock::~SimpleKnockBackShock() = default; bool SimpleKnockBackShock::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SimpleKnockBackShock::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SimpleKnockBackShock::leave_() { ksys::act::ai::Action::leave_(); } void SimpleKnockBackShock::loadParams_() { getStaticParam(&mHitImpactForce_s, "HitImpactForce"); getStaticParam(&mVelReduce_s, "VelReduce"); getStaticParam(&mVelReduceOnGround_s, "VelReduceOnGround"); } void SimpleKnockBackShock::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action