#include "Game/Actor/Action/actionSiteBossBowBlowOff.h" namespace uking::action { SiteBossBowBlowOff::SiteBossBowBlowOff(const InitArg& arg) : LastBossBlowOff(arg) {} SiteBossBowBlowOff::~SiteBossBowBlowOff() = default; bool SiteBossBowBlowOff::init_(sead::Heap* heap) { return LastBossBlowOff::init_(heap); } void SiteBossBowBlowOff::enter_(ksys::act::ai::InlineParamPack* params) { LastBossBlowOff::enter_(params); } void SiteBossBowBlowOff::leave_() { LastBossBlowOff::leave_(); } void SiteBossBowBlowOff::loadParams_() { LastBossBlowOff::loadParams_(); getStaticParam(&mAddForceRecoverTime_s, "AddForceRecoverTime"); getStaticParam(&mIsRemoveCharacterController_s, "IsRemoveCharacterController"); getStaticParam(&mForceRecoverDist_s, "ForceRecoverDist"); getStaticParam(&mForceRecoverOffset_s, "ForceRecoverOffset"); } void SiteBossBowBlowOff::calc_() { LastBossBlowOff::calc_(); } } // namespace uking::action