#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossLswordTornadoAttack : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SiteBossLswordTornadoAttack, ksys::act::ai::Action) public: explicit SiteBossLswordTornadoAttack(const InitArg& arg); ~SiteBossLswordTornadoAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mEndTime_s{}; // static_param at offset 0x28 const float* mVacuumAcc_s{}; // static_param at offset 0x30 const float* mVacuumMaxSpeed_s{}; // static_param at offset 0x38 const float* mVacuumAngle_s{}; // static_param at offset 0x40 const float* mVacuumBaseWeight_s{}; }; } // namespace uking::action