#pragma once #include "Game/Actor/Action/actionSiteBossSpearAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossSpearAttackVertical : public SiteBossSpearAttackBase { SEAD_RTTI_OVERRIDE(SiteBossSpearAttackVertical, SiteBossSpearAttackBase) public: explicit SiteBossSpearAttackVertical(const InitArg& arg); ~SiteBossSpearAttackVertical() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x100 const int* mShockWaveAttackPower_s{}; }; } // namespace uking::action