#pragma once #include "Game/Actor/Action/actionLastBossSwordWhirlSlashChargeBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SiteBossSwordWhirlSlashCharge : public LastBossSwordWhirlSlashChargeBase { SEAD_RTTI_OVERRIDE(SiteBossSwordWhirlSlashCharge, LastBossSwordWhirlSlashChargeBase) public: explicit SiteBossSwordWhirlSlashCharge(const InitArg& arg); ~SiteBossSwordWhirlSlashCharge() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action