#include "Game/Actor/Action/actionSleep.h" namespace uking::action { Sleep::Sleep(const InitArg& arg) : StopBase(arg) {} Sleep::~Sleep() = default; bool Sleep::init_(sead::Heap* heap) { return StopBase::init_(heap); } void Sleep::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void Sleep::leave_() { StopBase::leave_(); } void Sleep::loadParams_() { StopBase::loadParams_(); } void Sleep::calc_() { StopBase::calc_(); } } // namespace uking::action