#include "Game/Actor/Action/actionSlippedCircleMoveBase.h" namespace uking::action { SlippedCircleMoveBase::SlippedCircleMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} SlippedCircleMoveBase::~SlippedCircleMoveBase() = default; bool SlippedCircleMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SlippedCircleMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SlippedCircleMoveBase::leave_() { ksys::act::ai::Action::leave_(); } void SlippedCircleMoveBase::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mRotDist_s, "RotDist"); getStaticParam(&mAccRatio_s, "AccRatio"); getDynamicParam(&mRotDir_d, "RotDir"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SlippedCircleMoveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action