#include "Game/Actor/Action/actionSlippedCircleWalk.h" namespace uking::action { SlippedCircleWalk::SlippedCircleWalk(const InitArg& arg) : SlippedCircleMoveBase(arg) {} SlippedCircleWalk::~SlippedCircleWalk() = default; bool SlippedCircleWalk::init_(sead::Heap* heap) { return SlippedCircleMoveBase::init_(heap); } void SlippedCircleWalk::enter_(ksys::act::ai::InlineParamPack* params) { SlippedCircleMoveBase::enter_(params); } void SlippedCircleWalk::leave_() { SlippedCircleMoveBase::leave_(); } void SlippedCircleWalk::loadParams_() { SlippedCircleMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void SlippedCircleWalk::calc_() { SlippedCircleMoveBase::calc_(); } } // namespace uking::action