#include "Game/Actor/Action/actionSlippedWalk.h" namespace uking::action { SlippedWalk::SlippedWalk(const InitArg& arg) : SlippedMoveBase(arg) {} SlippedWalk::~SlippedWalk() = default; bool SlippedWalk::init_(sead::Heap* heap) { return SlippedMoveBase::init_(heap); } void SlippedWalk::enter_(ksys::act::ai::InlineParamPack* params) { SlippedMoveBase::enter_(params); } void SlippedWalk::leave_() { SlippedMoveBase::leave_(); } void SlippedWalk::loadParams_() { SlippedMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void SlippedWalk::calc_() { SlippedMoveBase::calc_(); } } // namespace uking::action