#include "Game/Actor/Action/actionSmallDamageBackwardBase.h" namespace uking::action { SmallDamageBackwardBase::SmallDamageBackwardBase(const InitArg& arg) : KnockBackHitImpactForce(arg) {} SmallDamageBackwardBase::~SmallDamageBackwardBase() = default; bool SmallDamageBackwardBase::init_(sead::Heap* heap) { return KnockBackHitImpactForce::init_(heap); } void SmallDamageBackwardBase::enter_(ksys::act::ai::InlineParamPack* params) { KnockBackHitImpactForce::enter_(params); } void SmallDamageBackwardBase::leave_() { KnockBackHitImpactForce::leave_(); } void SmallDamageBackwardBase::loadParams_() { KnockBackHitImpactForce::loadParams_(); } void SmallDamageBackwardBase::calc_() { KnockBackHitImpactForce::calc_(); } } // namespace uking::action