#pragma once #include "Game/Actor/Action/actionKnockBackHitImpactForce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SmallDamageBase : public KnockBackHitImpactForce { SEAD_RTTI_OVERRIDE(SmallDamageBase, KnockBackHitImpactForce) public: explicit SmallDamageBase(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action