#include "Game/Actor/Action/actionStalEnemyHideWait.h" namespace uking::action { StalEnemyHideWait::StalEnemyHideWait(const InitArg& arg) : StopBase(arg) {} StalEnemyHideWait::~StalEnemyHideWait() = default; bool StalEnemyHideWait::init_(sead::Heap* heap) { return StopBase::init_(heap); } void StalEnemyHideWait::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void StalEnemyHideWait::leave_() { StopBase::leave_(); } void StalEnemyHideWait::loadParams_() { StopBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void StalEnemyHideWait::calc_() { StopBase::calc_(); } } // namespace uking::action