#include "Game/Actor/Action/actionStopASPlay.h" namespace uking::action { StopASPlay::StopASPlay(const InitArg& arg) : StopBase(arg) {} StopASPlay::~StopASPlay() = default; void StopASPlay::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void StopASPlay::leave_() { StopBase::leave_(); } void StopASPlay::loadParams_() { getStaticParam(&mASName_s, "ASName"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); StopBase::loadParams_(); } void StopASPlay::calc_() { StopBase::calc_(); } } // namespace uking::action