#include "Game/Actor/Action/actionStopBase.h" namespace uking::action { StopBase::StopBase(const InitArg& arg) : ActionEx(arg) {} void StopBase::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void StopBase::leave_() { ActionEx::leave_(); } void StopBase::loadParams_() { getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mAngReduceRatio_s, "AngReduceRatio"); } void StopBase::calc_() { ActionEx::calc_(); } } // namespace uking::action