#include "Game/Actor/Action/actionStopJump.h" namespace uking::action { StopJump::StopJump(const InitArg& arg) : StopBase(arg) {} StopJump::~StopJump() = default; bool StopJump::init_(sead::Heap* heap) { return StopBase::init_(heap); } void StopJump::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void StopJump::leave_() { StopBase::leave_(); } void StopJump::loadParams_() { StopBase::loadParams_(); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpLoopAS_s, "JumpLoopAS"); getStaticParam(&mLandingAS_s, "LandingAS"); } void StopJump::calc_() { StopBase::calc_(); } } // namespace uking::action