#include "Game/Actor/Action/actionStopOnObj.h" namespace uking::action { StopOnObj::StopOnObj(const InitArg& arg) : ksys::act::ai::Action(arg) {} StopOnObj::~StopOnObj() = default; bool StopOnObj::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StopOnObj::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void StopOnObj::leave_() { ksys::act::ai::Action::leave_(); } void StopOnObj::loadParams_() { getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); } void StopOnObj::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action