#include "Game/Actor/Action/actionStoppingAttackBase.h" namespace uking::action { StoppingAttackBase::StoppingAttackBase(const InitArg& arg) : StopBase(arg) {} StoppingAttackBase::~StoppingAttackBase() = default; bool StoppingAttackBase::init_(sead::Heap* heap) { return StopBase::init_(heap); } void StoppingAttackBase::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void StoppingAttackBase::leave_() { StopBase::leave_(); } void StoppingAttackBase::loadParams_() { StopBase::loadParams_(); } void StoppingAttackBase::calc_() { StopBase::calc_(); } } // namespace uking::action