#include "Game/Actor/Action/actionSwimEnemyBlownOffBase.h" namespace uking::action { SwimEnemyBlownOffBase::SwimEnemyBlownOffBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} SwimEnemyBlownOffBase::~SwimEnemyBlownOffBase() = default; bool SwimEnemyBlownOffBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SwimEnemyBlownOffBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SwimEnemyBlownOffBase::leave_() { ksys::act::ai::Action::leave_(); } void SwimEnemyBlownOffBase::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mBlownHeight_s, "BlownHeight"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mUseKnockbackDir_s, "UseKnockbackDir"); getStaticParam(&mAS_s, "AS"); } void SwimEnemyBlownOffBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action