#include "Game/Actor/Action/actionTackleAttack.h" namespace uking::action { TackleAttack::TackleAttack(const InitArg& arg) : TackleMove(arg) {} TackleAttack::~TackleAttack() = default; bool TackleAttack::init_(sead::Heap* heap) { return TackleMove::init_(heap); } void TackleAttack::enter_(ksys::act::ai::InlineParamPack* params) { TackleMove::enter_(params); } void TackleAttack::leave_() { TackleMove::leave_(); } void TackleAttack::loadParams_() { TackleMove::loadParams_(); getStaticParam(&mAtkSensorName_s, "AtkSensorName"); } void TackleAttack::calc_() { TackleMove::calc_(); } } // namespace uking::action