#include "Game/Actor/Action/actionThrow.h" namespace uking::action { Throw::Throw(const InitArg& arg) : StopBase(arg) {} Throw::~Throw() = default; bool Throw::init_(sead::Heap* heap) { return StopBase::init_(heap); } void Throw::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void Throw::leave_() { StopBase::leave_(); } void Throw::loadParams_() { StopBase::loadParams_(); } void Throw::calc_() { StopBase::calc_(); } } // namespace uking::action