#include "Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.h" namespace uking::action { TurnAndLookToObjNotAnimDriven::TurnAndLookToObjNotAnimDriven(const InitArg& arg) : TurnAndLookToObjBase(arg) {} TurnAndLookToObjNotAnimDriven::~TurnAndLookToObjNotAnimDriven() = default; bool TurnAndLookToObjNotAnimDriven::init_(sead::Heap* heap) { return TurnAndLookToObjBase::init_(heap); } void TurnAndLookToObjNotAnimDriven::enter_(ksys::act::ai::InlineParamPack* params) { TurnAndLookToObjBase::enter_(params); } void TurnAndLookToObjNotAnimDriven::leave_() { TurnAndLookToObjBase::leave_(); } void TurnAndLookToObjNotAnimDriven::loadParams_() { TurnAndLookToObjBase::loadParams_(); getDynamicParam(&mRotSpdMax_d, "RotSpdMax"); getDynamicParam(&mRotSpdMin_d, "RotSpdMin"); getDynamicParam(&mRotInitSpd_d, "RotInitSpd"); getDynamicParam(&mRotAccel_d, "RotAccel"); getDynamicParam(&mRotRate_d, "RotRate"); } void TurnAndLookToObjNotAnimDriven::calc_() { TurnAndLookToObjBase::calc_(); } } // namespace uking::action