#include "Game/Actor/Action/actionTurnGiantAttack.h" namespace uking::action { TurnGiantAttack::TurnGiantAttack(const InitArg& arg) : ksys::act::ai::Action(arg) {} TurnGiantAttack::~TurnGiantAttack() = default; bool TurnGiantAttack::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TurnGiantAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TurnGiantAttack::leave_() { ksys::act::ai::Action::leave_(); } void TurnGiantAttack::loadParams_() { getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mStopSpeedRatio_s, "StopSpeedRatio"); getStaticParam(&mStopRotSpeedRatio_s, "StopRotSpeedRatio"); getStaticParam(&mRotBaseBoneName_s, "RotBaseBoneName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void TurnGiantAttack::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action