#include "Game/Actor/Action/actionWaitBase.h" namespace uking::action { WaitBase::WaitBase(const InitArg& arg) : StopBase(arg) {} WaitBase::~WaitBase() = default; void WaitBase::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void WaitBase::loadParams_() { StopBase::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); } void WaitBase::calc_() { StopBase::calc_(); } } // namespace uking::action