#include "Game/Actor/Action/actionWarpPlayerToAnchor.h" namespace uking::action { WarpPlayerToAnchor::WarpPlayerToAnchor(const InitArg& arg) : DestPlayerWarpBase(arg) {} WarpPlayerToAnchor::~WarpPlayerToAnchor() = default; bool WarpPlayerToAnchor::init_(sead::Heap* heap) { return DestPlayerWarpBase::init_(heap); } void WarpPlayerToAnchor::enter_(ksys::act::ai::InlineParamPack* params) { DestPlayerWarpBase::enter_(params); } void WarpPlayerToAnchor::leave_() { DestPlayerWarpBase::leave_(); } void WarpPlayerToAnchor::loadParams_() { DestPlayerWarpBase::loadParams_(); getDynamicParam(&mUniqueName_d, "UniqueName"); getDynamicParam(&mAnchorName_d, "AnchorName"); } void WarpPlayerToAnchor::calc_() { DestPlayerWarpBase::calc_(); } } // namespace uking::action