#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class WaterDepthMoveBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(WaterDepthMoveBase, ksys::act::ai::Action) public: explicit WaterDepthMoveBase(const InitArg& arg); ~WaterDepthMoveBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mInWaterDepth_s{}; // static_param at offset 0x28 const float* mPosReduceRatio_s{}; // static_param at offset 0x30 const float* mRotReduceRatio_s{}; // static_param at offset 0x38 const float* mAccRatio_s{}; // static_param at offset 0x40 const float* mWaterFloatRadius_s{}; // static_param at offset 0x48 const float* mWaterFloatCycleTime_s{}; // static_param at offset 0x50 sead::SafeString mASName_s{}; }; } // namespace uking::action