#include "Game/Actor/Area/Action/actionAreaActionBase.h" namespace uking::action { AreaActionBase::AreaActionBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} AreaActionBase::~AreaActionBase() = default; void AreaActionBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AreaActionBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action