#pragma once #include "Game/Actor/Area/Action/actionAreaActionBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AreaActorObserve : public AreaActionBase { SEAD_RTTI_OVERRIDE(AreaActorObserve, AreaActionBase) public: explicit AreaActorObserve(const InitArg& arg); ~AreaActorObserve() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const int* mCount_m{}; // map_unit_param at offset 0x40 const bool* mIsSendMessage_m{}; // map_unit_param at offset 0x48 const bool* mDefaultBasicSignal_m{}; }; } // namespace uking::action